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Wirefly - America's Trusted Source for Cell Phones
Feb
01

Adobe and Apple are working together to create Flash for iPhone, according to Adobe chief Shantanu Narayen. Despite it’s not so easy and really up to Apple, but Narayen said that he was “pleased with progress”.

flash-player-iphone

They might be trying to anticipate the resource-heavy of Flash so that it can run well on the iPhone and do many of the things users expect Flash to do.

In an interview with Bloomberg at the Davos, Switzerland event, Adobe chief Shantanu Narayen describes development as a complicated two-way process rather than maintaining the previous image of a one-sided effort that would depend on App Store approval before it could launch.

“It’s a hard technical challenge, and that’s part of the reason Apple and Adobe are collaborating,” he says. “The ball is in our court. The onus is on us to deliver.”

What hurdles Adobe has to overcome aren’t mentioned by the executive, though the company’s long porting process has underscored the difficulty involved. Narayen had said that he was “pleased with progress” as far back as June of last year — just three months after the iPhone SDK made native third-party apps an option on the touchscreen device.

Apple co-founder Steve Jobs has maintained since nearly a year ago that the real obstacle is the nature of Flash itself. While desktop Flash is too resource-heavy for the small processor and low memory of smartphones like the iPhone, Jobs has warned that Flash Lite is too feature-limited and doesn’t do many of the things users expect Flash to do — such as playing video on the web or showing complex animations on websites.

[via Apple Insider | image credit]

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